Unity
Reference
class LMNTSpeech : MonoBehavior
This is the primary class you’ll interact with when using LMNT. You can acquire a reference
to an instance of this class by calling GetComponent
from your script.
IEnumerator Prefetch()
This coroutine allows you to prefetch the dialogue from the network. It is not necessary to call this coroutine, but doing so can reduce the perceived latency of the network call.
For example, you could call Prefetch
inside the Start
method:
and call Talk
(described below) at a later time, e.g. on a game event.
IEnumerator Talk()
This coroutine begins playback of the configured dialogue. Note that if Prefetch
was not called
prior to calling Talk
, this coroutine will start a network request to get the dialogue.
Was this page helpful?